COMPANY
OVERVIEW

LocusX is an AI-powered issue resolution engine designed to supercharge video game and complex software development. Built to enhance production quality and efficiency, LocusX significantly reduces the “fix resolution cycle time” portion of a gaming project and increases game performance. Initially focused on video game development, LocusX will eventually expand to other software verticals, helping any developer debug faster and more thoroughly.

OUR
TEAM

FRANÇOIS
PELLAND
CEO & CO-FOUNDER


Previously CEO and co-founder of Legion Labs, VP at Tencent and Head of Production Operations for First Party Games at Google, François is a serial AAA blockbuster game producer for franchises such as Splinter Cell, Assassin Creed for more than 25 years.


FRANÇOIS
PELLAND
CEO & CO-FOUNDER


Previously CEO and co-founder of Legion Labs, VP at Tencent and Head of Production Operations for First Party Games at Google, François is a serial AAA blockbuster game producer for franchises such as Splinter Cell, Assassin Creed for more than 25 years.


YAN
CÔTÉ

CTO & CO-FOUNDER


Previously CTO and co-founder of Vrvana, the company behind the Totem mixed reality headset acquired by Apple in 2017. At Apple, he transitioned his focus to applied machine learning, serving as a key algorithm architect in the Vision Pro product division. Yan has over 25 years of experience in advanced technology development.



YAN
CÔTÉ

CTO & CO-FOUNDER


Previously CTO and co-founder of Vrvana, the company behind the Totem mixed reality headset acquired by Apple in 2017. At Apple, he transitioned his focus to applied machine learning, serving as a key algorithm architect in the Vision Pro product division. Yan has over 25 years of experience in advanced technology development.



YAN
CÔTÉ

CTO & CO-FOUNDER


Previously CTO and co-founder of Vrvana, the company behind the Totem mixed reality headset acquired by Apple in 2017. At Apple, he transitioned his focus to applied machine learning, serving as a key algorithm architect in the Vision Pro product division. Yan has over 25 years of experience in advanced technology development.



FRÉDÉRIC

JOANIS
PRINCIPAL ARCHITECT
& CO-FOUNDER


Frédéric Joanis is a technology leader with over 15 years of experience as programmer, architect, and technical director at studios like Eidos, Haven (PlayStation studio), Ubisoft and more. Frédéric shipped major titles including the Tomb Raider Survivor Trilogy and Thief 4.

FRÉDÉRIC

JOANIS
PRINCIPAL ARCHITECT
& CO-FOUNDER


Frédéric Joanis is a technology leader with over 15 years of experience as programmer, architect, and technical director at studios like Eidos, Haven (PlayStation studio), Ubisoft and more. Frédéric shipped major titles including the Tomb Raider Survivor Trilogy and Thief 4.

MEHRDADA
NOORI
SR AI ENGINEER

Mehrdad Noori is a machine learning researcher with expertise in generative AI, foundation models, computer vision, and vision–language systems. He completed his PhD on robust and adaptable AI, with publications at top AI conferences such as NeurIPS/CVPR, and has led applied projects that bridge advanced research with real-world deployment, backed by more than 7 years of experience in the field.

CAMIL
BOUZIDI
FULL STACK PROGRAMMER


Previously a Game Programmer at Ubisoft and a Tools Engineer at Unity Technologies, Camil has a deep passion for AI, gaming and building tools that empower creators.